Modifying Current Apps and Designing for the Future Being involved in iOS application development, I’m interested in what the user interface changes mean to me from a software design perspective, so I’ll be focusing on that as well as a few of the technical changes introduced in iOS 7 that apply to the type of work we do here at Segue. As such, we’ll leave that discussion to those who only have an interest in the end user experience. Public admiration and outcry have been heard far and wide, and while I have my own praise and criticism, it is unfair to analyze a beta interface that has a strong likelihood of changing in some way before the final release. Whether the change is for the better remains to be seen. Well, this year’s conference has finally wrapped up and the stories turned out to be true: Apple completely redesigned the iOS user interface, touting it as the biggest change to iOS since the iPhone was first introduced in 2007. While I personally admire Ive’s approach to hardware design, I wondered whether he could successfully apply his hardware design skills to software. Whether this shift was due to reported friction between department personnel, public criticism of the skeumorphic design principles used throughout iOS, or the infamous “ maps flap,” Apple decided to shake things up by having Sir Jonathan Ive lead their human interface design efforts. The big story this year was an expected overhaul to the look and feel of iOS due to the public ousting of Scott Forstall, the former Senior Vice President of iOS at Apple. The months leading up to Apple’s annual Worldwide Developers Conference (WWDC) are often rife with speculation.
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